/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#pragma comment(lib, "newton.lib")

#include "impl/LowLevelPhysicsNewton.h"

#include "impl/PhysicsWorldNewton.h"
#include "system/LowLevelSystem.h"

namespace hpl {

	//////////////////////////////////////////////////////////////////////////
	// CONSTRUCTORS
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------

	cLowLevelPhysicsNewton::cLowLevelPhysicsNewton()
	{
	
	}

	//-----------------------------------------------------------------------

	cLowLevelPhysicsNewton::~cLowLevelPhysicsNewton()
	{
		
	}

	//-----------------------------------------------------------------------

	//////////////////////////////////////////////////////////////////////////
	// PUBLIC METHOD
	//////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------------------------------
	

	iPhysicsWorld* cLowLevelPhysicsNewton::CreateWorld()
	{
		cPhysicsWorldNewton* pWorld = hplNew( cPhysicsWorldNewton, () );
		return pWorld;
	}
	
	//-----------------------------------------------------------------------

}
